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Army Ratings:
The following lists contain ratings for the different factors that are involved in the outcome of a battle. By adding these numbers, both the Attacker and the Defender (Attacker and Defender are terms used to distinguish each side in the battle, and may not specifically apply to the situation) can determine their battle rating. Note: 1 unit equals approximately 200HD worth of creatures.
Common Ratings:
| 1
1 |
Foot Unit (Infantry, Archers, Pikemen, etc.)
Weaker Monster Units (Goblins, Orcs, etc.) |
| 2
2 |
Mounted Units (Cavalry, Knights, etc.)
Elite Infantry and unique foot units |
| 2
3 |
Stronger Monster Units (Bugbears, Ogres, etc.)
Unique Mounted Units |
| 3
4+ |
Very Strong Monster Units (Hill Giant, etc.)
Very Powerful Monsters (Storm Giant, etc.) |
| -2
-1 |
Very Low Morale (1-3)
Low Morale (4-7) |
| 1
2 |
High Morale (14-17)
Very High Morale (18+) |
| -2
-1 |
Very Unfavorable Terrain
Unfavorable Terrain |
| 1
2 |
Favorable Terrain
Very Favorable Terrain |
| 1
1 |
Local Popular Support
Home Ground Advantage |
| 3
1-10* |
Artillery (only vs. Castles and Fortifications)
Castles, Fortifications** |
Character Ratings:
| 0
1 |
Non-magic User (lvl 0-6)
Non-magic User (lvl 7-12/14) |
| 2
2 |
Warrior (lvl 13+)
Rogue (lvl 15+) |
| 0 (+1 at odd lvls) | Magic User (Priests of war gods receive a +1 bonus) |
| 2
3 |
Engineering Non-weapon Proficiency (only vs. Castles and Fortifications)
Siegecraft Non-weapon Proficiency (only vs. Castles and Fortifications)*** |
| 1
1 |
Strategy Non-weapon Proficiency***
Battlewise Blood Ability*** |
Resolution Roll:
Once the Attacker and Defender have calculated their total ratings,
subtract the Defender's rating from the Attacker's rating (a negative result
is acceptable). Then make a roll on the following table and add the
final result of the above calculations to the roll (remember, a negative
will result in a lower number). Unless the loser is annihilated,
assume the loser retreated. If retreat is impossible, the loser is
annihilated under any result. Surviving units are chosen at random.
Numbers of surviving units are rounded down but cannot drop below 1 for
the victor. NPCs and PCs are assumed to have survived in any case.
Roll 1d20
| 20+
19 |
Attacker wins. Attacker loses 0%, Defender Annihilated |
| 18
17 |
Attacker wins. Attacker loses 0%, Defender loses 60%
Attacker wins. Attacker loses 30%, Defender Annihilated |
| 16
15 |
Attacker wins. Attacker loses 0%, Defender loses 30%
Attacker wins. Attacker loses 30%, Defender loses 60% |
| 14
13 |
Attacker wins. Attacker loses 60%, Defender Annihilated
Attacker wins. Attacker loses 30%, Defender loses 30% |
| 12
11 |
Attacker wins. Attacker loses 60%, Defender loses 60%
Attacker wins. Attacker loses 60%, Defender loses 30% |
| 10
9 |
Defender wins. Defender loses 60%, Attacker loses 30%
Defender wins. Defender loses 60%, Attacker loses 60% |
| 8
7 |
Defender wins. Defender loses 30%, Attacker loses 30%.
Defender wins. Defender loses 60%, Attacker Annihilated |
| 6
5 |
Defender wins. Defender loses 30%, Attacker loses 60%
Defender wins. Defender loses 0%, Attacker loses 30% |
| 4
3 |
Defender wins. Defender loses 30%, Attacker Annihilated
Defender wins. Defender loses 0%, Attacker loses 60% |
| 2
1- |
Defender wins. Defender loses 0%, Attacker Annihilated |
| This Page Created on 11/29/97 |